- Setting Screen
- Fruit growth during mission
- Disable tabbing into vehicles
- AI cost rate
- Mouse controlled Cruise control
- Farmers touch
- Screenshot mode
- ...List is long!
- Xentro - Script
- Decker_MMIV - Script (Filltype text for vehicles)
Ideas From
- Kirovec - Mouse controlled cruise control
- theSeb - AI cost
- Decker_MMIV - Fruit growth during mission, Time-scale at night, Vehicle hud icons
- dj - Toggle crosshair
- Knut A. - Screenshot mode
- Gate - Chainsaw usage restriction
- Farmer26 - Farmers Touch to show information about objects
Legend
+ = New
* = Update
- = Fix
/ = Removed
v0.4.2.1 - 2017-05-20
* GearBox: Setting for gearbox control has deactivation state
* DriveControl: Setting for shuttle control has deactivation state
+ Module: Vehicle - Hud icons (Tipping and unloading baler)
- Module: Player - Farmers Touch - Show info for pallets and bales in MP
v0.4.1.0 - 2017-05-01
* Saving of settings is done separate for Client and Server settings (will convert old saves to new format)
* Client settings are auto saved upon change (Server settings will only save when you press save)
* Hud positions can be changed from your client settings file (Do not change while game is running!)
* Module: Vehicle - Option to toggle Filltype text for vehicles (Decker_MMIV)
* Module: Player - Farmers Touch - Show info for pallets and bales
* Add specialization script updated to v2.0
- g_gameExtensionGUI can be accessed from mods.
- GUI wont open when using the field tanker
- Settings are correctly synched when client join game
- Module: Player - Farmers Touch - Missing state text for some fruits/stages
- Module: Player - getMass callback when lifting some random object
- Module: Player - Chainsaw usage restriction - Host are "seen" as admin
+ GearBox: Setting for gearbox control(Useful for MP games)
v0.4.0.0 - 2017-01-21
+ Spanish by vanquish081
+ Dutch by Shermy
+ Polish by Dzi4d3k
+ Russian by Gonimy_Vetrom
+ Modders have the ability to add an custom setting page/s (reference in GameExtension.lua, lines 208-237)
+ DriveControl: Setting for shuttle control(Usefull for MP games)
+ Module: Auto Save - Set save intervals (Not for dedicatedServer)
+ Module: Vehicle - Filltype text for vehicles (Decker_MMIV)
* Module: Player - Harder joint strenght for player lifted objects
* Module: Player - Farmers Touch - Will show for all seeded fields
* Module: Player - Chainsaw usage restriction - Only shown in an MP game
* Module: Time - Time-scale at night works with fastForward mod
* Module: Screenshot - F1 Hud is hidden upon activating screenshot mode
- Module: Player - Farmers Touch - "attempt to index field 'start' (a number value)"
- Module: Player - Farmers Touch - Check if displayed crops have their l10n translation
- Module: Player - Crosshair state is "loaded properly"
- Module: Fruit growth during mission - Wont save module state in MP
- Entering I in "login" wont close the setting screen
- Removed password requirement for player hosted games.
v0.3.0.0 - 2016-12-11
+ Module: Time - Time-scale at night
+ Module: Player - Place "Farmers Touch" markers by pressing "c", reset by holding down "c"
+ Module: Vehicle - Hud icons (engine and tip side)
* Module: Fruit growth during mission - Readded to setting screen
* Module: Player - An warning text is shown if you arent allowed to use chainsaw
* Module: Player - Farmers Touch overlay color is much similar to games color schema
* Module: Dynamic Hose - Difficulty level added
- Module: Player - Farmers Touch is hidden when screenshot mode is active
- Module: Player - Farmers Touch wont show in vehicles
- Module: Vehicle - Pipe Specialization - Activate particles when "dischargeToGround", MP
/ Module: Fruit growth during mission - Disableing of Withering upon starting of mission is removed.
v0.2.0.0 - 2016-11-26
+ Module: Dynamic Hose
+ Module: Player - Settings "Player grab distance", "Chainsaw usage restriction" and "Farmers Touch"
+ Module: AI - Setting "AI End Shift"
* Module: AI - If you have more AIs active then "Hireable Number" allows then script will slowly stop AIs until reaching allowed number
* Module: Screenshot - Disable more hud elements
* Module: Screenshot - Inputbinding added (Left alt + H)
- Module: AI - AI will stop engine when its done
- Module: Screenshot - Fixed some of the hud mods which didnt have all the necessary bits for the hiding
- Saved module states are loaded properly
- Setting screen wont open if your in tip trigger with loaded trailer
Note: Restructured the settings to make stuff cleaner. Some settings will be reset for this reason.
v0.1.0.0 - 2016-11-11
+ Setting Screen
+ Module: Fruit growth during mission
+ Module: Toggle vehicle
+ Module: AI cost
+ Module: Mouse controlled cruise control
+ Module: General (Player strength, Number of hirables, Toggle crosshair, Screenshot)